Call of Duty: Modern Warfare II Breaks Franchise Records - Great Teams Delivering Greater Outcomes

Activision’s Call of Duty®: Modern Warfare® II’s opening weekend is the largest in the franchise’s history.

Nov 01, 2022

The records are tumbling, and the community excitement continues to build. Activision’s Call of Duty: Modern Warfare II enjoyed the #1 top-selling opening weekend ever in the franchise; topping more than $800 million worldwide in sell-through, following the first three days from its release on October 28th, 2022.

Developed by Infinity Ward, the release of Modern Warfare II represents a bold new direction for the entertainment franchise, which will continue with the upcoming release of Call of Duty: Warzone™ 2.0 on November 16.

"Thank you to our talented team that has created magic through extraordinary artistry and technology, and to the global community of players who find joy and connection through Call of Duty. This milestone belongs to them,” said Bobby Kotick, CEO, Activision Blizzard.

Around the world, players took part in the launch, setting new participation franchise records for number of unique players and hours played through its first three days of premium release.

“Thank you, Call of Duty players, for making Modern Warfare II’s launch one for the record books as well as the highest grossing entertainment opening of the year. It is our honor and privilege to deliver such a historic launch weekend for the best fans in the world,” said Johanna Faries, General Manager, Call of Duty. “As amazing as this opening has been, Call of Duty has much more in store. An unprecedented level of support for the Modern Warfare universe is on the horizon and Warzone 2.0’s launch is right around the corner. It’s an incredible time for the franchise.”

While so many have been instrumental in delivering this amazing experience to players, over the past months, the Activision Blizzard Newsroom has featured some of the individuals and teams whose passion, talent and dedication, have contributed to this remarkable moment. 

These are their stories.

 

A ROSTER OF EXCEPTIONAL PEOPLE - LEADERS, CREATORS, PRODUCERS, AND EVERYDAY HEROES

 

Unlocked Character: Call of Duty’s General Manager Johanna Faries

AB Newsroom sat down with Johanna Faries to talk about her recent award, and a host of other topics.

 

Unlocked Character: Khoa Lee, Infinity Ward’s Animation Director of Weapons

An animator with 14 years of experience in the video game industry, Le discusses his shift in ambitions from 2D to 3D work, the process of weapons animation, and how he’s helping forge the next generation of talent.

 

A Different Call of Duty 

In Poland, Infinity Ward employees work together to fill in for the homes and families Ukrainian war refugees left behind

 

Infinity Ward Producers, Designers, and Artists Discuss Bringing Modern Warfare II’s Dark Water to the Surface 

We sat down with some of the key contributors to discuss the making of Dark Water — the importance of collaboration to the creative process, the journeys and influences that shaped their careers, the skills they seek in new hires looking to join the storied studio, and the pursuit of their craft to continue pushing what’s possible in game development.

 

One Day Five Ways: Inside the Creative Culture of Infinity Ward

It takes a village to launch a game. Five Infinity Ward employees describe life at the studio, how they got to where they are, and what it’s like working on the new Call of Duty®: Modern Warfare™ II.

 

 

A PILLAR OF COMMUNITY MANAGEMENT

 

 

Came Here Cuz I Game Here: Social Community Manager, Dex Badgett

For 15 years, Dex Badgett worked a day job in auto manufacturing while nurturing a hobby as a Call of Duty streamer. Then a few DMs with Activision staff led to the job of his dreams.

 


Unlocked Character: Alejandro Marin Vidal, Activision’s Director, Strategy and Business Intelligence

Alejandro Marin Vidal’s path to Activision has been unpredictable, but a love for games carried him through.

 

THE INCLUSIVITY EXPERT

 

Unlocked Character: Adrian Ledda, Activision Blizzard’s Senior Manager, Inclusive Game Design

Activision Blizzard’s Senior Manager for Inclusive Game Design, Adrian Ledda, explains how his love for making great games goes hand-in-hand with a drive for building safe, welcoming, and supportive communities.

 

 

A RECRUITING ACE

 

Unlocked Character: Ivan Perry, Talent Professional Lead, Corporate Function, Activision

Perry translated military experience into a career recruiting talent for Call of Duty

 

 

THE CALL OF DUTY ENDOWMENT CONNECTION

 

First Person: Helene Imperiale, Director, CSR and Call of Duty Endowment Marketing

This Year, Call of Duty Endowment (CODE) Reached 100K Veterans Placed in Jobs with Fundraisers LIke Call of Duty Endowment’s Historic In-Game Veteruns 100KM Charity Race

CLICK HERE for the official Media Release

 

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