Spinning Crash 4 Onto New Platforms

Behind-the-scenes with producers who helped bring Crash Bandicoot 4: It’s About Time to next-gen consoles and Switch

by Lou Studdert, Creative Producer – Toys For Bob on Mar 15, 2021

Lou Studdert here from Toys For Bob to talk Crash 4! You may have seen the news last week, but we are super excited that Crash Bandicoot™ 4: It’s About Time is now available on PlayStation® 5, Xbox Series X|S, and Switch. In celebration of Crash’s 25th anniversary this year, we are gifting the new Bare Bones skins to Crash and Coco, available now and free for all players upon completion of the game’s second level!

If you already own the game on PlayStation® 4, PlayStation® 4 Pro, Xbox One and Xbox One X, you will be entitled to receive next-gen upgrades at no cost (except in Japan) within the same console family [1]. To learn more about next-gen features, installation and other details, visit the FAQ page.

It was such a dream for us to bring Crash back for players and fans around the world last year, after more than a decade since the last original release, and we couldn’t be more excited to get this game on even more platforms for even more players – just in time for Crash Bandicoot’s 25th anniversary!

The team has been working hard on getting our favorite marsupial up and running (and spinning!) on these new platforms in spectacular fashion – we're talking about that sweet, sweet 4k/60FPS [2], enhanced audio and fast load times on PS5 and XSX and being able to break all the crates while on-the-go on the Switch.

You may not know this but bringing a game to new platforms is no small feat. To give you a closer look at what it took to accomplish this launch, I want to introduce two of my fellow producers, Maria Rosseau and Scot Tumlin. They have incredible stories to share about launching a new version of our game:

Crash into the Next-Gen

Scot Tumlin – Producer, Toys For Bob:

“When we first heard we’d be working on Crash 4 for next-gen, our core team knew we had to get to work right away to learn everything there is to know about developing for these two new platforms.

"As you can imagine, there is A LOT to learn about this new tech. When we’re developing any game, there is much that we have to achieve on a tight schedule. It’s a testament to the amazing skills and abilities of the team that we were able to learn the new tech on the fly, all while creating content and features simultaneously!

"The collaboration between all the people who made this happen was the most exciting part of the project for me, especially when problem solving together. It’s an awesome feeling to know that even when we have huge challenges in front of us, the team will ultimately figure it out. Not only were we leveling up on new console tech to deliver a new game, but we did it while working from home. It was inspiring to watch it all come together under such unique circumstances.

"I can’t wait for players to get their hands on Crash 4 for next-gen and am so proud of the grit and determination of all the folks that helped deliver this game.  Here’s to another 25 years of box smashing and Wumpa collecting!”

Making the Switch

Maria Rosseau – Producer, Toys For Bob:

“It was thrilling to have the chance to develop our beloved game for Switch players. This console feels like a natural fit for the game we made – it's definitely the kind of thing you’d want to play on the go. Right when we started, the top priority for our small but mighty team was to ensure the game was performant and stable. What I mean by “performant and stable” is that the Switch version of the game had to be the same world-class gaming experience that our players already enjoy on PlayStation® 4 and Xbox One. 

"This was no small feat. We had to think creatively to ensure that Crash would run well on a portable console like Switch. Luckily, this team is the very best I’ve ever had the pleasure to work with, and we came up with a plan for development together.

"Game producers wear many hats - we remove roadblocks, promote synergy, oversee risk assessment for changes and strive to craft a schedule that ensures no one needs to crunch. We look to keep folks focused on the important stuff and shield them from distractions. We're also cheerleaders for our teams and our games. As a producer, I’m at my best when I’m doing everything possible to keep my colleagues happy and effective. I really miss being in the office, where I can gift people chocolate and cookies or even just notes that say I think they're awesome. Bottom line is, my job is to support the team in all things, in every way.

"The work kicked off with our engineers looking at all the things we’d need to consider in order to make the game perform how we’d envisioned it. This wildly talented team of engineers tackled that with an amazing tech artist helping them out. While the engineers are doing a lot of trial-and-error testing, the tech artist is there to make sure the game is at its best visual state and maintains a steady framerate.

"While our engineers and tech artist worked to get the game into a good spot technically, our QA team was tasked with testing the game for us. Our QA partners were incredible, not just at writing bugs but also helping us to verify when each of our levels passed performance thresholds. Crash 4 on Switch simply would not be the amazing experience we believe it to be without their hard work.

"We are so hyped to get this game into the hands of Switch players everywhere!"

For all the latest news on Crash 4, you can check out the official website. Thanks everyone, talk soon!



[1] Players who have a disc version of the game must own a next gen console that has a disc drive to obtain the upgrade.

[2] PlayStation® 5 and Xbox Series X versions of the game will run native 4K at 60FPS, while Xbox Series S versions will upscale to 4K. Requires 4K compatible device.